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Text File  |  2004-01-06  |  16.6 KB  |  822 lines

  1. --    Created By: <steve>
  2. --    Description:     This is for a cover charactor. It main attibute is of pure combat. He is not concerned about 
  3. --            calling out the player position. Simple combat and order taking.
  4. --    Implimanted:     ACT_AFRAID
  5. --            LOW_AMMO
  6. --            BLINDED
  7. --            RESPOND_CLEAR            
  8. --            AI_DOWN
  9. --            RESPOND_DOWN
  10. --            FIRE_IN_THE_HOLE    
  11. --THINGS THAT HE NEEDS:    
  12. --            
  13. --            
  14. --ALL VALUES WILL BE ADJUSTED AS PER PLAYTESTING            
  15. -------------------------------------------------------------------------
  16.  
  17. SOUNDPACK.cover_rob = {
  18. ---------------------------------------------------------------------------
  19.     GO_FOR_HELP = {
  20.     --reinforcement going for help
  21.                 {
  22.                 PROBABILITY = 100,
  23.                 soundFile = "SOUNDS/dialog/rob/r1.wav",
  24.                 Volume = 255,
  25.                 min = 2,
  26.                 max = 100000,
  27.                 sound_unscalable = 0,
  28.                 },
  29.                 {
  30.                 PROBABILITY = 100,
  31.                 soundFile = "SOUNDS/dialog/rob/r2.wav",
  32.                 Volume = 255,
  33.                 min = 2,
  34.                 max = 100000,
  35.                 sound_unscalable = 0,
  36.                 },
  37.                 {
  38.                 PROBABILITY = 100,
  39.                 soundFile = "SOUNDS/dialog/rob/r3.wav",
  40.                 Volume = 255,
  41.                 min = 2,
  42.                 max = 100000,
  43.                 sound_unscalable = 0,
  44.                 },
  45.                 {
  46.                 PROBABILITY = 100,
  47.                 soundFile = "SOUNDS/dialog/rob/r4.wav",
  48.                 Volume = 255,
  49.                 min = 2,
  50.                 max = 100000,
  51.                 sound_unscalable = 0,
  52.                 },
  53.                 {
  54.                 PROBABILITY = 100,
  55.                 soundFile = "SOUNDS/dialog/rob/r5.wav",
  56.                 Volume = 255,
  57.                 min = 2,
  58.                 max = 100000,
  59.                 sound_unscalable = 0,
  60.                 },
  61.                 {
  62.                 PROBABILITY = 100,
  63.                 soundFile = "SOUNDS/dialog/rob/r6.wav",
  64.                 Volume = 255,
  65.                 min = 2,
  66.                 max = 100000,
  67.                 sound_unscalable = 0,
  68.                 },
  69.                 {
  70.                 PROBABILITY = 100,
  71.                 soundFile = "SOUNDS/dialog/rob/r7.wav",
  72.                 Volume = 255,
  73.                 min = 2,
  74.                 max = 100000,
  75.                 sound_unscalable = 0,
  76.                 },
  77.                 {
  78.                 PROBABILITY = 100,
  79.                 soundFile = "SOUNDS/dialog/rob/r8.wav",
  80.                 Volume = 255,
  81.                 min = 2,
  82.                 max = 100000,
  83.                 sound_unscalable = 0,
  84.                 },
  85.                 {
  86.                 PROBABILITY = 100,
  87.                 soundFile = "SOUNDS/dialog/rob/r9.wav",
  88.                 Volume = 255,
  89.                 min = 2,
  90.                 max = 100000,
  91.                 sound_unscalable = 0,
  92.                 },
  93.                 {
  94.                 PROBABILITY = 100,
  95.                 soundFile = "SOUNDS/dialog/rob/r10.wav",
  96.                 Volume = 255,
  97.                 min = 2,
  98.                 max = 100000,
  99.                 sound_unscalable = 0,
  100.                 },
  101.         },
  102. ---------------------------------------------------------------------------
  103.     AGRESSION = {
  104.     --taunting
  105.                 {
  106.                 PROBABILITY = 200,
  107.                 soundFile = "SOUNDS/dialog/rob/w1.wav",
  108.                 Volume = 255,
  109.                 min = 2,
  110.                 max = 100000,
  111.                 sound_unscalable = 0,
  112.                 },
  113.                 {
  114.                 PROBABILITY = 200,
  115.                 soundFile = "SOUNDS/dialog/rob/w2.wav",
  116.                 Volume = 255,
  117.                 min = 2,
  118.                 max = 100000,
  119.                 sound_unscalable = 0,
  120.                 },
  121.                 {
  122.                 PROBABILITY = 200,
  123.                 soundFile = "SOUNDS/dialog/rob/w3.wav",
  124.                 Volume = 255,
  125.                 min = 2,
  126.                 max = 100000,
  127.                 sound_unscalable = 0,
  128.                 },
  129.                 {
  130.                 PROBABILITY = 200,
  131.                 soundFile = "SOUNDS/dialog/rob/w4.wav",
  132.                 Volume = 255,
  133.                 min = 2,
  134.                 max = 100000,
  135.                 sound_unscalable = 0,
  136.                 },
  137.                 {
  138.                 PROBABILITY = 200,
  139.                 soundFile = "SOUNDS/dialog/rob/w5.wav",
  140.                 Volume = 255,
  141.                 min = 2,
  142.                 max = 100000,
  143.                 sound_unscalable = 0,
  144.                 },
  145.         },
  146. ---------------------------------------------------------------------------
  147.     FIRE_IN_THE_HOLE = {
  148.     --incoming grenade
  149.                 {
  150.                 PROBABILITY = 200,
  151.                 soundFile = "SOUNDS/dialog/rob/v1.wav",
  152.                 Volume = 255,
  153.                 min = 2,
  154.                 max = 100000,
  155.                 sound_unscalable = 0,
  156.                 },
  157.                 {
  158.                 PROBABILITY = 200,
  159.                 soundFile = "SOUNDS/dialog/rob/v2.wav",
  160.                 Volume = 255,
  161.                 min = 2,
  162.                 max = 100000,
  163.                 sound_unscalable = 0,
  164.                 },
  165.                 {
  166.                 PROBABILITY = 200,
  167.                 soundFile = "SOUNDS/dialog/rob/v3.wav",
  168.                 Volume = 255,
  169.                 min = 2,
  170.                 max = 100000,
  171.                 sound_unscalable = 0,
  172.                 },
  173.                 {
  174.                 PROBABILITY = 200,
  175.                 soundFile = "SOUNDS/dialog/rob/v4.wav",
  176.                 Volume = 255,
  177.                 min = 2,
  178.                 max = 100000,
  179.                 sound_unscalable = 0,
  180.                 },
  181.                 {
  182.                 PROBABILITY = 200,
  183.                 soundFile = "SOUNDS/dialog/rob/v5.wav",
  184.                 Volume = 255,
  185.                 min = 2,
  186.                 max = 100000,
  187.                 sound_unscalable = 0,
  188.                 },
  189.     
  190.     
  191.     },
  192. ---------------------------------------------------------------------------
  193.     ACT_AFRAID = {
  194.     --AI fear gestures
  195.                 {
  196.                 PROBABILITY = 20,
  197.                 soundFile = "SOUNDS/dialog/rob/d1.wav",
  198.                 Volume = 255,
  199.                 min = 2,
  200.                 max = 100000,
  201.                 sound_unscalable = 0,
  202.                 },
  203.                 
  204.                 {
  205.                 PROBABILITY = 20,
  206.                 soundFile = "SOUNDS/dialog/rob/d2.wav",
  207.                 Volume = 255,
  208.                 min = 2,
  209.                 max = 100000,
  210.                 sound_unscalable = 0,
  211.                 },
  212.                 
  213.                 {
  214.                 PROBABILITY = 20,
  215.                 soundFile = "SOUNDS/dialog/rob/d3.wav",
  216.                 Volume = 255,
  217.                 min = 2,
  218.                 max = 100000,
  219.                 sound_unscalable = 0,
  220.                 },
  221.                 
  222.                 {
  223.                 PROBABILITY = 20,
  224.                 soundFile = "SOUNDS/dialog/rob/d4.wav",
  225.                 Volume = 255,
  226.                 min = 2,
  227.                 max = 100000,
  228.                 sound_unscalable = 0,
  229.                 },
  230.                 
  231.                 {
  232.                 PROBABILITY = 20,
  233.                 soundFile = "SOUNDS/dialog/rob/d5.wav",
  234.                 Volume = 255,
  235.                 min = 2,
  236.                 max = 100000,
  237.                 sound_unscalable = 0,
  238.                 },
  239.  
  240.              },
  241.              
  242. -----------------------------------------------------------------------------------
  243.     LOW_AMMO = {
  244.     --Team member announces that they have low ammo / need ammo
  245.                 {
  246.                 PROBABILITY = 110,
  247.                 soundFile = "SOUNDS/dialog/rob/h1.wav",
  248.                 Volume = 255,
  249.                 min = 2,
  250.                 max = 100000,
  251.                 sound_unscalable = 0,
  252.                 },
  253.                 
  254.                 {
  255.                 PROBABILITY = 110,
  256.                 soundFile = "SOUNDS/dialog/rob/h2.wav",
  257.                 Volume = 255,
  258.                 min = 2,
  259.                 max = 100000,
  260.                 sound_unscalable = 0,
  261.                 },
  262.                 
  263.                 {
  264.                 PROBABILITY = 110,
  265.                 soundFile = "SOUNDS/dialog/rob/h3.wav",
  266.                 Volume = 255,
  267.                 min = 2,
  268.                 max = 100000,
  269.                 sound_unscalable = 0,
  270.                 },
  271.                 
  272.                 {
  273.                 PROBABILITY = 110,
  274.                 soundFile = "SOUNDS/dialog/rob/h4.wav",
  275.                 Volume = 255,
  276.                 min = 2,
  277.                 max = 100000,
  278.                 sound_unscalable = 0,
  279.                 },
  280.                 
  281.                 {
  282.                 PROBABILITY = 110,
  283.                 soundFile = "SOUNDS/dialog/rob/h5.wav",
  284.                 Volume = 255,
  285.                 min = 2,
  286.                 max = 100000,
  287.                 sound_unscalable = 0,
  288.                 },
  289.                 
  290.                 {
  291.                 PROBABILITY = 110,
  292.                 soundFile = "SOUNDS/dialog/rob/h6.wav",
  293.                 Volume = 255,
  294.                 min = 2,
  295.                 max = 100000,
  296.                 sound_unscalable = 0,
  297.                 },
  298.                 
  299.                 {
  300.                 PROBABILITY = 110,
  301.                 soundFile = "SOUNDS/dialog/rob/h7.wav",
  302.                 Volume = 255,
  303.                 min = 2,
  304.                 max = 100000,
  305.                 sound_unscalable = 0,
  306.                 },
  307.                 
  308.                 {
  309.                 PROBABILITY = 110,
  310.                 soundFile = "SOUNDS/dialog/rob/h8.wav",
  311.                 Volume = 255,
  312.                 min = 2,
  313.                 max = 100000,
  314.                 sound_unscalable = 0,
  315.                 },
  316.                 
  317.                 {
  318.                 PROBABILITY = 110,
  319.                 soundFile = "SOUNDS/dialog/rob/h9.wav",
  320.                 Volume = 255,
  321.                 min = 2,
  322.                 max = 100000,
  323.                 sound_unscalable = 0,
  324.                 },
  325.  
  326.              },
  327.              
  328. -----------------------------------------------------------------------------------
  329.     BLINDED = {
  330.     --AI visibility limited
  331.                 {
  332.                 PROBABILITY = 125,
  333.                 soundFile = "SOUNDS/dialog/rob/i1.wav",
  334.                 Volume = 255,
  335.                 min = 2,
  336.                 max = 100000,
  337.                 sound_unscalable = 0,
  338.                 },
  339.                 
  340.                 {
  341.                 PROBABILITY = 125,
  342.                 soundFile = "SOUNDS/dialog/rob/i2.wav",
  343.                 Volume = 255,
  344.                 min = 2,
  345.                 max = 100000,
  346.                 sound_unscalable = 0,
  347.                 },
  348.                 
  349.                 {
  350.                 PROBABILITY = 125,
  351.                 soundFile = "SOUNDS/dialog/rob/i3.wav",
  352.                 Volume = 255,
  353.                 min = 2,
  354.                 max = 100000,
  355.                 sound_unscalable = 0,
  356.                 },
  357.                 
  358.                 {
  359.                 PROBABILITY = 125,
  360.                 soundFile = "SOUNDS/dialog/rob/i4.wav",
  361.                 Volume = 255,
  362.                 min = 2,
  363.                 max = 100000,
  364.                 sound_unscalable = 0,
  365.                 },
  366.  
  367.              },
  368.              
  369. ------------------------------------------------------------------------------------
  370.     RESPOND_CLEAR = {
  371.     --Team member responds with clear sign after status check from Leader
  372.                 {
  373.                 PROBABILITY = 160,
  374.                 soundFile = "SOUNDS/dialog/rob/b1.wav",
  375.                 Volume = 255,
  376.                 min = 2,
  377.                 max = 100000,
  378.                 sound_unscalable = 0,
  379.                 },
  380.                 
  381.                 {
  382.                 PROBABILITY = 160,
  383.                 soundFile = "SOUNDS/dialog/rob/b2.wav",
  384.                 Volume = 255,
  385.                 min = 2,
  386.                 max = 100000,
  387.                 sound_unscalable = 0,
  388.                 },
  389.                 
  390.                 {
  391.                 PROBABILITY = 160,
  392.                 soundFile = "SOUNDS/dialog/rob/b3.wav",
  393.                 Volume = 255,
  394.                 min = 2,
  395.                 max = 100000,
  396.                 sound_unscalable = 0,
  397.                 },
  398.                 
  399.                 {
  400.                 PROBABILITY = 160,
  401.                 soundFile = "SOUNDS/dialog/rob/b4.wav",
  402.                 Volume = 255,
  403.                 min = 2,
  404.                 max = 100000,
  405.                 sound_unscalable = 0,
  406.                 },
  407.                 
  408.                 {
  409.                 PROBABILITY = 160,
  410.                 soundFile = "SOUNDS/dialog/rob/b5.wav",
  411.                 Volume = 255,
  412.                 min = 2,
  413.                 max = 100000,
  414.                 sound_unscalable = 0,
  415.                 },
  416.                 
  417.                 {
  418.                 PROBABILITY = 160,
  419.                 soundFile = "SOUNDS/dialog/rob/b6.wav",
  420.                 Volume = 255,
  421.                 min = 2,
  422.                 max = 100000,
  423.                 sound_unscalable = 0,
  424.                 },
  425.  
  426.              },
  427.              
  428. ------------------------------------------------------------------------------------
  429.     SCARY_EVENT = {
  430.     --The enemy has heard or otherwise felt (but not seen) a scary thing happen.
  431.                 {    
  432.                 PROBABILITY = 10,
  433.                 soundFile = "SOUNDS/dialog/rob/k1.wav",
  434.                 Volume = 255,
  435.                 min = 2,
  436.                 max = 100000,
  437.                 sound_unscalable = 0,
  438.                 },
  439.                 
  440.                 {    
  441.                 PROBABILITY = 10,
  442.                 soundFile = "SOUNDS/dialog/rob/k2.wav",
  443.                 Volume = 255,
  444.                 min = 2,
  445.                 max = 100000,
  446.                 sound_unscalable = 0,
  447.                 },
  448.                 
  449.                 {    
  450.                 PROBABILITY = 10,
  451.                 soundFile = "SOUNDS/dialog/rob/k3.wav",
  452.                 Volume = 255,
  453.                 min = 2,
  454.                 max = 100000,
  455.                 sound_unscalable = 0,
  456.                 },
  457.             
  458.              },
  459.              
  460. -----------------------------------------------------------------------------------
  461.     AI_DOWN = {
  462.     --AI calls out that they have been hit
  463.                 {
  464.                 PROBABILITY = 150,
  465.                 soundFile = "SOUNDS/dialog/rob/g1.wav",
  466.                 Volume = 255,
  467.                 min = 2,
  468.                 max = 100000,
  469.                 sound_unscalable = 0,
  470.                 },
  471.                 
  472.                 {
  473.                 PROBABILITY = 150,
  474.                 soundFile = "SOUNDS/dialog/rob/g2.wav",
  475.                 Volume = 255,
  476.                 min = 2,
  477.                 max = 100000,
  478.                 sound_unscalable = 0,
  479.                 },
  480.                 
  481.                 {
  482.                 PROBABILITY = 150,
  483.                 soundFile = "SOUNDS/dialog/rob/g3.wav",
  484.                 Volume = 255,
  485.                 min = 2,
  486.                 max = 100000,
  487.                 sound_unscalable = 0,
  488.                 },
  489.                 
  490.                 {
  491.                 PROBABILITY = 150,
  492.                 soundFile = "SOUNDS/dialog/rob/g4.wav",
  493.                 Volume = 225,
  494.                 min = 2,
  495.                 max = 100000,
  496.                 sound_unscalable = 0,
  497.                 },
  498.                 
  499.                 {
  500.                 PROBABILITY = 50,
  501.                 soundFile = "SOUNDS/dialog/rob/g5.wav",
  502.                 Volume = 255,
  503.                 min = 2,
  504.                 max = 100000,
  505.                 sound_unscalable = 0,
  506.                 },
  507.              },
  508.              
  509. -----------------------------------------------------------------------------------
  510.     RESPOND_DOWN = {
  511.     --Team member responds to one of their team members down, eg call for help
  512.                 {
  513.                 PROBABILITY = 50,
  514.                 soundFile = "SOUNDS/dialog/rob/f1.wav",
  515.                 Volume = 255,
  516.                 min = 2,
  517.                 max = 100000,
  518.                 sound_unscalable = 0,
  519.                 },
  520.                 
  521.                 {
  522.                 PROBABILITY = 50,
  523.                 soundFile = "SOUNDS/dialog/rob/f2.wav",
  524.                 Volume = 255,
  525.                 min = 2,
  526.                 max = 100000,
  527.                 sound_unscalable = 0,
  528.                 },
  529.                 
  530.                 {
  531.                 PROBABILITY = 50,
  532.                 soundFile = "SOUNDS/dialog/rob/f3.wav",
  533.                 Volume = 255,
  534.                 min = 2,
  535.                 max = 100000,
  536.                 sound_unscalable = 0,
  537.                 },
  538.                 
  539.                 {
  540.                 PROBABILITY = 50,
  541.                 soundFile = "SOUNDS/dialog/rob/f4.wav",
  542.                 Volume = 255,
  543.                 min = 2,
  544.                 max = 100000,
  545.                 sound_unscalable = 0,
  546.                 },
  547.             },
  548.                              
  549. ------------------------------------------------------------------------------------
  550.     
  551.     ENEMY_TARGET_LOST = {
  552.     --The enemy lost the contact with his immediate hostile target.
  553.                 {
  554.                 PROBABILITY = 8,
  555.                 soundFile = "SOUNDS/dialog/rob/o1.wav",
  556.                 Volume = 255,
  557.                 min = 2,
  558.                 max = 100000,
  559.                 sound_unscalable = 0,
  560.                 },
  561.                 
  562.                 {
  563.                 PROBABILITY = 8,
  564.                 soundFile = "SOUNDS/dialog/rob/o2.wav",
  565.                 Volume = 255,
  566.                 min = 2,
  567.                 max = 100000,
  568.                 sound_unscalable = 0,
  569.                 },
  570.                 
  571.                 {
  572.                 PROBABILITY = 8,
  573.                 soundFile = "SOUNDS/dialog/rob/o3.wav",
  574.                 Volume = 255,
  575.                 min = 2,
  576.                 max = 100000,
  577.                 sound_unscalable = 0,
  578.                 },
  579.                 
  580.                 {
  581.                 PROBABILITY = 8,
  582.                 soundFile = "SOUNDS/dialog/rob/o4.wav",
  583.                 Volume = 255,
  584.                 min = 2,
  585.                 max = 100000,
  586.                 sound_unscalable = 0,
  587.                 },
  588.                 
  589.                 {
  590.                 PROBABILITY = 8,
  591.                 soundFile = "SOUNDS/dialog/rob/o5.wav",
  592.                 Volume = 255,
  593.                 min = 2,
  594.                 max = 100000,
  595.                 sound_unscalable = 0,
  596.                 },
  597.                 
  598.                 {
  599.                 PROBABILITY = 5,
  600.                 soundFile = "SOUNDS/dialog/rob/o6.wav",
  601.                 Volume = 255,
  602.                 min = 2,
  603.                 max = 100000,
  604.                 sound_unscalable = 0,
  605.                 },
  606.                 
  607.                 {
  608.                 PROBABILITY = 8,
  609.                 soundFile = "SOUNDS/dialog/rob/o7.wav",
  610.                 Volume = 255,
  611.                 min = 2,
  612.                 max = 100000,
  613.                 sound_unscalable = 0,
  614.                 },
  615.                 
  616.                 {
  617.                 PROBABILITY = 8,
  618.                 soundFile = "SOUNDS/dialog/rob/o8.wav",
  619.                 Volume = 255,
  620.                 min = 2,
  621.                 max = 100000,
  622.                 sound_unscalable = 0,
  623.                 },
  624.                 
  625.                 {
  626.                 PROBABILITY = 8,
  627.                 soundFile = "SOUNDS/dialog/rob/o9.wav",
  628.                 Volume = 255,
  629.                 min = 2,
  630.                 max = 100000,
  631.                 sound_unscalable = 0,
  632.                 },
  633.                 
  634.                 {
  635.                 PROBABILITY = 8,
  636.                 soundFile = "SOUNDS/dialog/rob/o10.wav",
  637.                 Volume = 255,
  638.                 min = 2,
  639.                 max = 100000,
  640.                 sound_unscalable = 0,
  641.                 },
  642.                 
  643.                 {
  644.                 PROBABILITY = 8,
  645.                 soundFile = "SOUNDS/dialog/rob/o11.wav",
  646.                 Volume = 255,
  647.                 min = 2,
  648.                 max = 100000,
  649.                 sound_unscalable = 0,
  650.                 },
  651.                 
  652.                 {
  653.                 PROBABILITY = 8,
  654.                 soundFile = "SOUNDS/dialog/rob/o12.wav",
  655.                 Volume = 255,
  656.                 min = 2,
  657.                 max = 100000,
  658.                 sound_unscalable = 0,
  659.                 },
  660.                 
  661.              },                
  662. ------------------------------------------------------------------------------------
  663.     ENEMY_TARGET_REGAIN = {
  664.     --The enemy has regained contact with the lost target.
  665.                 {
  666.                 PROBABILITY = 20,
  667.                 soundFile = "SOUNDS/dialog/rob/p1.wav",
  668.                 Volume = 255,
  669.                 min = 2,
  670.                 max = 100000,
  671.                 sound_unscalable = 0,
  672.                 },
  673.                 
  674.                 {
  675.                 PROBABILITY = 20,
  676.                 soundFile = "SOUNDS/dialog/rob/p2.wav",
  677.                 Volume = 255,
  678.                 min = 2,
  679.                 max = 100000,
  680.                 sound_unscalable = 0,
  681.                 },
  682.                 
  683.                 {
  684.                 PROBABILITY = 20,
  685.                 soundFile = "SOUNDS/dialog/rob/p3.wav",
  686.                 Volume = 255,
  687.                 min = 2,
  688.                 max = 100000,
  689.                 sound_unscalable = 0,
  690.                 },
  691.                 
  692.                 {
  693.                 PROBABILITY = 20,
  694.                 soundFile = "SOUNDS/dialog/rob/p4.wav",
  695.                 Volume = 255,
  696.                 min = 2,
  697.                 max = 100000,
  698.                 sound_unscalable = 0,
  699.                 },
  700.                 
  701.                 {
  702.                 PROBABILITY = 20,
  703.                 soundFile = "SOUNDS/dialog/rob/p5.wav",
  704.                 Volume = 255,
  705.                 min = 2,
  706.                 max = 100000,
  707.                 sound_unscalable = 0,
  708.                 },
  709.                 
  710.              },                
  711.                 
  712. -----------------------------------------------------------------------------------
  713.     POINTING = {
  714.     --AI sights the player and points to where he can be found
  715.                 {
  716.                 PROBABILITY = 14,
  717.                 soundFile = "SOUNDS/dialog/rob/c1.wav",
  718.                 Volume = 225,
  719.                 min = 2,
  720.                 max = 100000,
  721.                 sound_unscalable = 0,
  722.                 },
  723.                 
  724.                 {
  725.                 PROBABILITY = 14,
  726.                 soundFile = "SOUNDS/dialog/rob/c2.wav",
  727.                 Volume = 225,
  728.                 min = 2,
  729.                 max = 100000,
  730.                 sound_unscalable = 0,
  731.                 },
  732.                 
  733.                 {
  734.                 PROBABILITY = 14,
  735.                 soundFile = "SOUNDS/dialog/rob/c3.wav",
  736.                 Volume = 225,
  737.                 min = 2,
  738.                 max = 100000,
  739.                 sound_unscalable = 0,
  740.                 },
  741.                 
  742.                 {
  743.                 PROBABILITY = 14,
  744.                 soundFile = "SOUNDS/dialog/rob/c4.wav",
  745.                 Volume = 225,
  746.                 min = 2,
  747.                 max = 100000,
  748.                 sound_unscalable = 0,
  749.                 },
  750.                 
  751.                 {
  752.                 PROBABILITY = 14,
  753.                 soundFile = "SOUNDS/dialog/rob/c5.wav",
  754.                 Volume = 225,
  755.                 min = 2,
  756.                 max = 100000,
  757.                 sound_unscalable = 0,
  758.                 },
  759.                 
  760.                 {
  761.                 PROBABILITY = 14,
  762.                 soundFile = "SOUNDS/dialog/rob/c6.wav",
  763.                 Volume = 225,
  764.                 min = 2,
  765.                 max = 100000,
  766.                 sound_unscalable = 0,
  767.                 },
  768.                 
  769.                 {
  770.                 PROBABILITY = 1,
  771.                 soundFile = "SOUNDS/dialog/rob/c7.wav",
  772.                 Volume = 225,
  773.                 min = 2,
  774.                 max = 100000,
  775.                 sound_unscalable = 0,
  776.                 },
  777.  
  778.          },
  779.          
  780. ------------------------------------------------------------------------------------
  781.     FIRST_HOSTILE_CONTACT = {
  782.     --The enemy has perceived a hostile target for the first time.
  783.                 --{
  784.                 --PROBABILITY = 100,
  785.                 --soundFile = "SOUNDS/dialog/rob/l1.wav",
  786.                 --Volume = 255,
  787.                 --min = 2,
  788.                 --max = 100000,
  789.                 --sound_unscalable = 0,
  790.                 --},
  791.                 
  792.                 {
  793.                 PROBABILITY = 310,
  794.                 soundFile = "SOUNDS/dialog/rob/l2.wav",
  795.                 Volume = 255,
  796.                 min = 2,
  797.                 max = 100000,
  798.                 sound_unscalable = 0,
  799.                 },
  800.                 
  801.                 {
  802.                 PROBABILITY = 310,
  803.                 soundFile = "SOUNDS/dialog/rob/l3.wav",
  804.                 Volume = 255,
  805.                 min = 2,
  806.                 max = 100000,
  807.                 sound_unscalable = 0,
  808.                 },
  809.                 
  810.                 {
  811.                 PROBABILITY = 310,
  812.                 soundFile = "SOUNDS/dialog/rob/l4.wav",
  813.                 Volume = 255,
  814.                 min = 2,
  815.                 max = 100000,
  816.                 sound_unscalable = 0,
  817.                 },
  818.  
  819.              },
  820. ------------------------------------------------------------------------------------
  821.     
  822. }